![]() Witchfire looks like a demonic fusion of existing ideas on the surface, with its roguelike structure, Soulslike challenge, and Darkest Dungeon-like flourishes. Witchfire is one of those games that just feels good to play, but there’s a bit of a problem with its main idea: You’re actively encouraged not to engage with one of its key features. ![]() I spent a while with it and came away with mixed feelings. As part of their current team, The Astronauts previously created the narrative driven mystery game The Vanishing of Ethan Carter, which became a critical and sales hit for the small indie developer.Witchfire from The Astronauts is in early access after six years of development, an ambitious roguelite-slash-Soulslike-slash a few other things thrown in for good measure. The development team at The Astronauts was also formerly key developers at People Can Fly, where they helped to create the cult favorite FPS games Painkiller and Bulletstorm, among others. The game uses Unreal Engine 4, and if you have an NVIDIA graphics card on your PC, you will be able to get a driver update on Thursday that will enable DLSS 3 support, along with NVIDIA Reflex support. Witchfire will be a timed exclusive on the Epic Games Store for a while, although the plan is to eventually offer it on other PC stores, as well as consoles. ![]() Here's a quick summary of the game's storyline:ĭesperate for a chance to triumph in the deadly war against witches, the Church calls on forbidden pagan magic to turn willing sinners into immortal witch hunters called preyers.Īrmed with powerful spells and fearsome firearms conjured by the best Vatican sorcerers, your mission is to find the infamous witch of the Black Sea, destroy the phantom army that protects her, and retrieve a mysterious artifact that can finally turn the tide of war. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |